140: GAMES

<<First .......... <Prev .......... [Archive] .......... Next> .......... Last>> The next day is an awkward day of inactivity. It’s frustrating, but there’s not all that much we can really do. We consider going for another look around the settlement, but it’s much more productive to wait until we can go out without the suits and … Continue reading 140: GAMES

137: RADIO

<<First .......... <Prev .......... [Archive] .......... Next> .......... Last>> Max shows us the central meeting area, which is exactly what it sounds like – a huge dome that’s apparently for meeting up and conducting business. A town hall, I suppose. Some benches are lined up along one edge with plastic crates piled on them; a … Continue reading 137: RADIO

136: DOME

<<First .......... <Prev .......... [Archive] .......... Next> .......... Last>> One thing to be said about the Hylarans is that they work quickly. Even as we eat, we can hear people moving around outside the dome, doing something around the door. By the time we’re finished, there’s a hastily assembled decontamination chamber there. Well, it’s a … Continue reading 136: DOME