<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I sit back in my comfortable chair in Network and Engineering Ring 1, take a bite out of my tasty chocolate bar, and glance at the computer showing my crew hard at work. Denish lifts some kind of heavily modified piece of construction equipment … Continue reading 020: MASSACRE
Author: Derin
019: PLAN
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> “I have plan for Chronostasis Ring 1,” Denish announces, apropos of nothing. The three new crewmates have been awake for less than twenty four hours, and while the doctor doesn’t want them to move too far (‘sudden respiratory or heart failure are possible side … Continue reading 019: PLAN
018: CREW
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> We don’t really have a process for the whole crew revival thing. The doctor wants to administer Adin’s medical tests right away; I want to fill the other two medbay beds as quickly as possible. I think that the sooner we wake people, the … Continue reading 018: CREW
017: DEGRADATION
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> “Oh, no,” the doctor mutters, staring at the computer terminal. I look up from my coffee. It’s been a full day since we finished purging the air filtration system (or at least the part in out part of the ship) and obsessively sterilising every … Continue reading 017: DEGRADATION
016: SUPPORT
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> “Good morning, Captain Aspen.” “Mmmn?” I open my eyes and blink blearily at the person standing over me. The doctor looks a lot sharper without the drugs in its system. It’s cleaned up, shaved its matted hair a lot more neatly than I did … Continue reading 016: SUPPORT
015: FRIEND
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> Picking someone to revive shouldn’t be too difficult a task, really. There are three main requirements – they need a decent chance of surviving revival with little help (because I’m no doctor), they need to be better than me at doing this (not hard), … Continue reading 015: FRIEND
014: COURSE
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I can’t get back up to block the pipes until I’m in better physical shape, but I can change all the air filters again so I’m not breathing mould and coolant while I wait to heal. I trudge (as well as one can trudge … Continue reading 014: COURSE
013: FALL
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> If I do need to go to the front of the ship, I can’t do it yet. Turning off the gravity while the thermal cycler is running shouldn’t affect anything (all the liquids in there are sealed), but I’d rather not risk it. The … Continue reading 013: FALL
012: INFESTATION
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I stare at the screen for several minutes. I’m not actually going to do it, of course. I dismiss that possibility immediately. For one thing, the AI made the decision to wake a single person instead of a whole crew, and I trust its … Continue reading 012: INFESTATION
011: POPULATION
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> The greenhouse doesn’t take that long to get in order. In a couple of weeks, the ground is prepared, the seeds are planted, the honey is harvested, and there are still no critical ship problems to solve. There’s nothing to do but wait. I … Continue reading 011: POPULATION