016: SUPPORT

<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> “Good morning, Captain Aspen.” “Mmmn?” I open my eyes and blink blearily at the person standing over me. The doctor looks a lot sharper without the drugs in its system. It’s cleaned up, shaved its matted hair a lot more neatly than I did … Continue reading 016: SUPPORT

015: FRIEND

<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> Picking someone to revive shouldn’t be too difficult a task, really. There are three main requirements – they need a decent chance of surviving revival with little help (because I’m no doctor), they need to be better than me at doing this (not hard), … Continue reading 015: FRIEND

014: COURSE

<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I can’t get back up to block the pipes until I’m in better physical shape, but I can change all the air filters again so I’m not breathing mould and coolant while I wait to heal. I trudge (as well as one can trudge … Continue reading 014: COURSE

013: FALL

<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> If I do need to go to the front of the ship, I can’t do it yet. Turning off the gravity while the thermal cycler is running shouldn’t affect anything (all the liquids in there are sealed), but I’d rather not risk it. The … Continue reading 013: FALL

010: ALONE

<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I poke around the system for a full day and a half before I finally find the airlock controls Okay, so in terms of making this place livable for the next half decade, one task takes obvious priority. Captain Kinoshita died alone. Meaning there … Continue reading 010: ALONE

009: ASCEND

<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> The journey down is very, very slow, and gives me plenty of time to get flat and spread my weight out as much as possible. I hit the wall on my hands and feet and immediately spread flat; it buckles dangerously under my weight, … Continue reading 009: ASCEND

008: OVERRIDE

<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I poke around the system for a full day and a half before I finally find the airlock controls buried in an atmospheric control submenu. The interface isn’t at all intuitive (this is what the AI is for), but I eventually identify the airlocks … Continue reading 008: OVERRIDE