<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I poke around the system for a full day and a half before I finally find the airlock controls Okay, so in terms of making this place livable for the next half decade, one task takes obvious priority. Captain Kinoshita died alone. Meaning there … Continue reading 010: ALONE
Author: Derin
009: ASCEND
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> The journey down is very, very slow, and gives me plenty of time to get flat and spread my weight out as much as possible. I hit the wall on my hands and feet and immediately spread flat; it buckles dangerously under my weight, … Continue reading 009: ASCEND
008: OVERRIDE
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I poke around the system for a full day and a half before I finally find the airlock controls buried in an atmospheric control submenu. The interface isn’t at all intuitive (this is what the AI is for), but I eventually identify the airlocks … Continue reading 008: OVERRIDE
007: PREDECESSOR
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> Reluctant to head back to the habitation ring, I pace around the storage ring, puzzling out the issue. It’s a little odd to be pacing in an environment where I can just walk in a straight line and eventually end up where I started, … Continue reading 007: PREDECESSOR
006: RECOVERY
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I’m still reluctant to go opening more doors than I absolutely have to. I’m almost certain that there’s at least one corpse on this ship, and possibly as many as twenty one. I look through the two bedrooms with open doors but don’t find … Continue reading 006: RECOVERY
005: GHOSTS
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> As the airlock finishes pressurising, I tell myself not to expect too much. The computer can’t assess the condition of this part of the ship; it might be in terrible shape. The pumps stop. I open the hatch. I climb up into Pod Launch … Continue reading 005: GHOSTS
004: TRAVEL
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> Okay. I can deal with this. The Courageous AI doesn’t have a voice or any voice recognition capabilities. I have no idea why. It’s common technology, available in every home and most public places, and I’d have thought that it would be a really … Continue reading 004: TRAVEL
003: ASSESSMENT
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> Okay. I can deal with this. The Courageous was designed for a twenty year trip into deep space, with no chance of resupply or any external human contact, and expected to get to its destination with enough systems and supplies to colonise a planet. … Continue reading 003: ASSESSMENT
002: DUTY
<<First ............... <Prev ............... [Archive] ............... Next> ............... Last>> Okay. I can deal with this. Where’s the crew? - The crew of the Courageous are in Network And Engineering Ring 1. - Where is NAER 1, in relation to me? - You are currently in NAER 1. - I glance around the ring. It isn’t … Continue reading 002: DUTY
001: JAVELIN
<<First ............... <Prev ............... [Archive] ............... Next> ............... Last>> There’s a problem with the Javelin Program. Well, there are probably numerous problems with the Javelin Program. I imagine that constructing several dozen interstellar spaceships, packing them with static humans and launching them in the direction of any remotely viable exoplanet within detection range comes with … Continue reading 001: JAVELIN