Time to Orbit: Unknown

140: GAMES

<<First .......... <Prev .......... [Archive] .......... Next> .......... Last>> The next day is an awkward day of inactivity. It’s frustrating, but there’s not all that much we can really do. We consider going for another look around the settlement, but it’s much more productive to wait until we can go out without the suits and … Continue reading 140: GAMES

137: RADIO

<<First .......... <Prev .......... [Archive] .......... Next> .......... Last>> Max shows us the central meeting area, which is exactly what it sounds like – a huge dome that’s apparently for meeting up and conducting business. A town hall, I suppose. Some benches are lined up along one edge with plastic crates piled on them; a … Continue reading 137: RADIO

136: DOME

<<First .......... <Prev .......... [Archive] .......... Next> .......... Last>> One thing to be said about the Hylarans is that they work quickly. Even as we eat, we can hear people moving around outside the dome, doing something around the door. By the time we’re finished, there’s a hastily assembled decontamination chamber there. Well, it’s a … Continue reading 136: DOME

135: LUNCH

<<First .......... <Prev .......... [Archive] .......... Next> .......... Last>> Captain Klees is the last of us to get checked over; whether by accident or design, I’m not sure. He stomps into the living dome we’ve been assigned, pulls his helmet off, and drops into a chair at the cast plastic table we’re all seated around. … Continue reading 135: LUNCH