<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I can’t get back up to block the pipes until I’m in better physical shape, but I can change all the air filters again so I’m not breathing mould and coolant while I wait to heal. I trudge (as well as one can trudge … Continue reading 014: COURSE
Time to Orbit: Unknown
013: FALL
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> If I do need to go to the front of the ship, I can’t do it yet. Turning off the gravity while the thermal cycler is running shouldn’t affect anything (all the liquids in there are sealed), but I’d rather not risk it. The … Continue reading 013: FALL
012: INFESTATION
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I stare at the screen for several minutes. I’m not actually going to do it, of course. I dismiss that possibility immediately. For one thing, the AI made the decision to wake a single person instead of a whole crew, and I trust its … Continue reading 012: INFESTATION
011: POPULATION
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> The greenhouse doesn’t take that long to get in order. In a couple of weeks, the ground is prepared, the seeds are planted, the honey is harvested, and there are still no critical ship problems to solve. There’s nothing to do but wait. I … Continue reading 011: POPULATION
010: ALONE
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I poke around the system for a full day and a half before I finally find the airlock controls Okay, so in terms of making this place livable for the next half decade, one task takes obvious priority. Captain Kinoshita died alone. Meaning there … Continue reading 010: ALONE
009: ASCEND
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> The journey down is very, very slow, and gives me plenty of time to get flat and spread my weight out as much as possible. I hit the wall on my hands and feet and immediately spread flat; it buckles dangerously under my weight, … Continue reading 009: ASCEND
008: OVERRIDE
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I poke around the system for a full day and a half before I finally find the airlock controls buried in an atmospheric control submenu. The interface isn’t at all intuitive (this is what the AI is for), but I eventually identify the airlocks … Continue reading 008: OVERRIDE
007: PREDECESSOR
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> Reluctant to head back to the habitation ring, I pace around the storage ring, puzzling out the issue. It’s a little odd to be pacing in an environment where I can just walk in a straight line and eventually end up where I started, … Continue reading 007: PREDECESSOR
006: RECOVERY
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I’m still reluctant to go opening more doors than I absolutely have to. I’m almost certain that there’s at least one corpse on this ship, and possibly as many as twenty one. I look through the two bedrooms with open doors but don’t find … Continue reading 006: RECOVERY
005: GHOSTS
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> As the airlock finishes pressurising, I tell myself not to expect too much. The computer can’t assess the condition of this part of the ship; it might be in terrible shape. The pumps stop. I open the hatch. I climb up into Pod Launch … Continue reading 005: GHOSTS