<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> The greenhouse doesn’t take that long to get in order. In a couple of weeks, the ground is prepared, the seeds are planted, the honey is harvested, and there are still no critical ship problems to solve. There’s nothing to do but wait. I … Continue reading 011: POPULATION
Time to Orbit: Unknown
010: ALONE
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I poke around the system for a full day and a half before I finally find the airlock controls Okay, so in terms of making this place livable for the next half decade, one task takes obvious priority. Captain Kinoshita died alone. Meaning there … Continue reading 010: ALONE
009: ASCEND
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> The journey down is very, very slow, and gives me plenty of time to get flat and spread my weight out as much as possible. I hit the wall on my hands and feet and immediately spread flat; it buckles dangerously under my weight, … Continue reading 009: ASCEND
008: OVERRIDE
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I poke around the system for a full day and a half before I finally find the airlock controls buried in an atmospheric control submenu. The interface isn’t at all intuitive (this is what the AI is for), but I eventually identify the airlocks … Continue reading 008: OVERRIDE
007: PREDECESSOR
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> Reluctant to head back to the habitation ring, I pace around the storage ring, puzzling out the issue. It’s a little odd to be pacing in an environment where I can just walk in a straight line and eventually end up where I started, … Continue reading 007: PREDECESSOR
006: RECOVERY
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> I’m still reluctant to go opening more doors than I absolutely have to. I’m almost certain that there’s at least one corpse on this ship, and possibly as many as twenty one. I look through the two bedrooms with open doors but don’t find … Continue reading 006: RECOVERY
005: GHOSTS
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> As the airlock finishes pressurising, I tell myself not to expect too much. The computer can’t assess the condition of this part of the ship; it might be in terrible shape. The pumps stop. I open the hatch. I climb up into Pod Launch … Continue reading 005: GHOSTS
004: TRAVEL
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> Okay. I can deal with this. The Courageous AI doesn’t have a voice or any voice recognition capabilities. I have no idea why. It’s common technology, available in every home and most public places, and I’d have thought that it would be a really … Continue reading 004: TRAVEL
003: ASSESSMENT
<<First .......... <Prev .......... [Archive] .......... [Map] .......... Next> .......... Last>> Okay. I can deal with this. The Courageous was designed for a twenty year trip into deep space, with no chance of resupply or any external human contact, and expected to get to its destination with enough systems and supplies to colonise a planet. … Continue reading 003: ASSESSMENT
002: DUTY
<<First ............... <Prev ............... [Archive] ............... Next> ............... Last>> Okay. I can deal with this. Where’s the crew? - The crew of the Courageous are in Network And Engineering Ring 1. - Where is NAER 1, in relation to me? - You are currently in NAER 1. - I glance around the ring. It isn’t … Continue reading 002: DUTY